Chat Room Program in JAVA :
Tip: Keep all this files in same folder and compile and run ClientGUI.java and ServerGUI.java
ChatMessage.java
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import java.io.*;
/*
* This class defines the different type of messages that will be exchanged between the
* Clients and the Server.
* When talking from a Java Client to a Java Server a lot easier to pass Java objects, no
* need to count bytes or to wait for a line feed at the end of the frame
*/
public class ChatMessage implements Serializable {
protected static final long serialVersionUID = 1112122200L;
// The different types of message sent by the Client
// WHOISIN to receive the list of the users connected
// MESSAGE an ordinary message
// LOGOUT to disconnect from the Server
static final int WHOISIN = 0, MESSAGE = 1, LOGOUT = 2;
private int type;
private String message;
// constructor
ChatMessage(int type, String message) {
this.type = type;
this.message = message;
}
// getters
int getType() {
return type;
}
String getMessage() {
return message;
}
}
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Client.java
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import java.net.*;
import java.io.*;
import java.util.*;
/*
* The Client that can be run both as a console or a GUI
*/
public class Client {
// for I/O
private ObjectInputStream sInput; // to read from the socket
private ObjectOutputStream sOutput; // to write on the socket
private Socket socket;
// if I use a GUI or not
private ClientGUI cg;
// the server, the port and the username
private String server, username;
private int port;
/*
* Constructor called by console mode
* server: the server address
* port: the port number
* username: the username
*/
Client(String server, int port, String username) {
// which calls the common constructor with the GUI set to null
this(server, port, username, null);
}
/*
* Constructor call when used from a GUI
* in console mode the ClienGUI parameter is null
*/
Client(String server, int port, String username, ClientGUI cg) {
this.server = server;
this.port = port;
this.username = username;
// save if we are in GUI mode or not
this.cg = cg;
}
/*
* To start the dialog
*/
public boolean start() {
// try to connect to the server
try {
socket = new Socket(server, port);
}
// if it failed not much I can so
catch(Exception ec) {
display("Error connectiong to server:" + ec);
return false;
}
String msg = "Connection accepted " + socket.getInetAddress() + ":" + socket.getPort();
display(msg);
/* Creating both Data Stream */
try
{
sInput = new ObjectInputStream(socket.getInputStream());
sOutput = new ObjectOutputStream(socket.getOutputStream());
}
catch (IOException eIO) {
display("Exception creating new Input/output Streams: " + eIO);
return false;
}
// creates the Thread to listen from the server
new ListenFromServer().start();
// Send our username to the server this is the only message that we
// will send as a String. All other messages will be ChatMessage objects
try
{
sOutput.writeObject(username);
}
catch (IOException eIO) {
display("Exception doing login : " + eIO);
disconnect();
return false;
}
// success we inform the caller that it worked
return true;
}
/*
* To send a message to the console or the GUI
*/
private void display(String msg) {
if(cg == null)
System.out.println(msg); // println in console mode
else
cg.append(msg + "\n"); // append to the ClientGUI JTextArea (or whatever)
}
/*
* To send a message to the server
*/
void sendMessage(ChatMessage msg) {
try {
sOutput.writeObject(msg);
}
catch(IOException e) {
display("Exception writing to server: " + e);
}
}
/*
* When something goes wrong
* Close the Input/Output streams and disconnect not much to do in the catch clause
*/
private void disconnect() {
try {
if(sInput != null) sInput.close();
}
catch(Exception e) {} // not much else I can do
try {
if(sOutput != null) sOutput.close();
}
catch(Exception e) {} // not much else I can do
try{
if(socket != null) socket.close();
}
catch(Exception e) {} // not much else I can do
// inform the GUI
if(cg != null)
cg.connectionFailed();
}
/*
* To start the Client in console mode use one of the following command
* > java Client
* > java Client username
* > java Client username portNumber
* > java Client username portNumber serverAddress
* at the console prompt
* If the portNumber is not specified 1500 is used
* If the serverAddress is not specified "localHost" is used
* If the username is not specified "Anonymous" is used
* > java Client
* is equivalent to
* > java Client Anonymous 1500 localhost
* are eqquivalent
*
* In console mode, if an error occurs the program simply stops
* when a GUI id used, the GUI is informed of the disconnection
*/
public static void main(String[] args) {
// default values
int portNumber = 1500;
String serverAddress = "localhost";
String userName = "Anonymous";
// depending of the number of arguments provided we fall through
switch(args.length) {
// > javac Client username portNumber serverAddr
case 3:
serverAddress = args[2];
// > javac Client username portNumber
case 2:
try {
portNumber = Integer.parseInt(args[1]);
}
catch(Exception e) {
System.out.println("Invalid port number.");
System.out.println("Usage is: > java Client [username] [portNumber] [serverAddress]");
return;
}
// > javac Client username
case 1:
userName = args[0];
// > java Client
case 0:
break;
// invalid number of arguments
default:
System.out.println("Usage is: > java Client [username] [portNumber] {serverAddress]");
return;
}
// create the Client object
Client client = new Client(serverAddress, portNumber, userName);
// test if we can start the connection to the Server
// if it failed nothing we can do
if(!client.start())
return;
// wait for messages from user
Scanner scan = new Scanner(System.in);
// loop forever for message from the user
while(true) {
System.out.print("> ");
// read message from user
String msg = scan.nextLine();
// logout if message is LOGOUT
if(msg.equalsIgnoreCase("LOGOUT")) {
client.sendMessage(new ChatMessage(ChatMessage.LOGOUT, ""));
// break to do the disconnect
break;
}
// message WhoIsIn
else if(msg.equalsIgnoreCase("WHOISIN")) {
client.sendMessage(new ChatMessage(ChatMessage.WHOISIN, ""));
}
else { // default to ordinary message
client.sendMessage(new ChatMessage(ChatMessage.MESSAGE, msg));
}
}
// done disconnect
client.disconnect();
}
/*
* a class that waits for the message from the server and append them to the JTextArea
* if we have a GUI or simply System.out.println() it in console mode
*/
class ListenFromServer extends Thread {
public void run() {
while(true) {
try {
String msg = (String) sInput.readObject();
// if console mode print the message and add back the prompt
if(cg == null) {
System.out.println(msg);
System.out.print("> ");
}
else {
cg.append(msg);
}
}
catch(IOException e) {
display("Server has close the connection: " + e);
if(cg != null)
cg.connectionFailed();
break;
}
// can't happen with a String object but need the catch anyhow
catch(ClassNotFoundException e2) {
}
}
}
}
}
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ClientGUI.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/*
* The Client with its GUI
*/
public class ClientGUI extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
// will first hold "Username:", later on "Enter message"
private JLabel label;
// to hold the Username and later on the messages
private JTextField tf;
// to hold the server address an the port number
private JTextField tfServer, tfPort;
// to Logout and get the list of the users
private JButton login, logout, whoIsIn;
// for the chat room
private JTextArea ta;
// if it is for connection
private boolean connected;
// the Client object
private Client client;
// the default port number
private int defaultPort;
private String defaultHost;
// Constructor connection receiving a socket number
ClientGUI(String host, int port) {
super("Chat Client");
defaultPort = port;
defaultHost = host;
// The NorthPanel with:
JPanel northPanel = new JPanel(new GridLayout(3,1));
// the server name anmd the port number
JPanel serverAndPort = new JPanel(new GridLayout(1,5, 1, 3));
// the two JTextField with default value for server address and port number
tfServer = new JTextField(host);
tfPort = new JTextField("" + port);
tfPort.setHorizontalAlignment(SwingConstants.RIGHT);
serverAndPort.add(new JLabel("Server Address: "));
serverAndPort.add(tfServer);
serverAndPort.add(new JLabel("Port Number: "));
serverAndPort.add(tfPort);
serverAndPort.add(new JLabel(""));
// adds the Server an port field to the GUI
northPanel.add(serverAndPort);
// the Label and the TextField
label = new JLabel("Enter your username below", SwingConstants.CENTER);
northPanel.add(label);
tf = new JTextField("Anonymous");
tf.setBackground(Color.WHITE);
northPanel.add(tf);
add(northPanel, BorderLayout.NORTH);
// The CenterPanel which is the chat room
ta = new JTextArea("Welcome to the Chat room\n", 80, 80);
JPanel centerPanel = new JPanel(new GridLayout(1,1));
centerPanel.add(new JScrollPane(ta));
ta.setEditable(false);
add(centerPanel, BorderLayout.CENTER);
// the 3 buttons
login = new JButton("Login");
login.addActionListener(this);
logout = new JButton("Logout");
logout.addActionListener(this);
logout.setEnabled(false); // you have to login before being able to logout
whoIsIn = new JButton("Who is in");
whoIsIn.addActionListener(this);
whoIsIn.setEnabled(false); // you have to login before being able to Who is in
JPanel southPanel = new JPanel();
southPanel.add(login);
southPanel.add(logout);
southPanel.add(whoIsIn);
add(southPanel, BorderLayout.SOUTH);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(600, 600);
setVisible(true);
tf.requestFocus();
}
// called by the Client to append text in the TextArea
void append(String str) {
ta.append(str);
ta.setCaretPosition(ta.getText().length() - 1);
}
// called by the GUI is the connection failed
// we reset our buttons, label, textfield
void connectionFailed() {
login.setEnabled(true);
logout.setEnabled(false);
whoIsIn.setEnabled(false);
label.setText("Enter your username below");
tf.setText("Anonymous");
// reset port number and host name as a construction time
tfPort.setText("" + defaultPort);
tfServer.setText(defaultHost);
// let the user change them
tfServer.setEditable(false);
tfPort.setEditable(false);
// don't react to a <CR> after the username
tf.removeActionListener(this);
connected = false;
}
/*
* Button or JTextField clicked
*/
public void actionPerformed(ActionEvent e) {
Object o = e.getSource();
// if it is the Logout button
if(o == logout) {
client.sendMessage(new ChatMessage(ChatMessage.LOGOUT, ""));
return;
}
// if it the who is in button
if(o == whoIsIn) {
client.sendMessage(new ChatMessage(ChatMessage.WHOISIN, ""));
return;
}
// ok it is coming from the JTextField
if(connected) {
// just have to send the message
client.sendMessage(new ChatMessage(ChatMessage.MESSAGE, tf.getText())); tf.setText("");
return;
}
if(o == login) {
// ok it is a connection request
String username = tf.getText().trim();
// empty username ignore it
if(username.length() == 0)
return;
// empty serverAddress ignore it
String server = tfServer.getText().trim();
if(server.length() == 0)
return;
// empty or invalid port numer, ignore it
String portNumber = tfPort.getText().trim();
if(portNumber.length() == 0)
return;
int port = 0;
try {
port = Integer.parseInt(portNumber);
}
catch(Exception en) {
return; // nothing I can do if port number is not valid
}
// try creating a new Client with GUI
client = new Client(server, port, username, this);
// test if we can start the Client
if(!client.start())
return;
tf.setText("");
label.setText("Enter your message below");
connected = true;
// disable login button
login.setEnabled(false);
// enable the 2 buttons
logout.setEnabled(true);
whoIsIn.setEnabled(true);
// disable the Server and Port JTextField
tfServer.setEditable(false);
tfPort.setEditable(false);
// Action listener for when the user enter a message
tf.addActionListener(this);
}
}
// to start the whole thing the server
public static void main(String[] args) {
new ClientGUI("localhost", 1500);
}
}
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Server.java
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import java.io.*;
import java.net.*;
import java.text.SimpleDateFormat;
import java.util.*;
/*
* The server that can be run both as a console application or a GUI
*/
public class Server {
// a unique ID for each connection
private static int uniqueId;
// an ArrayList to keep the list of the Client
private ArrayList<ClientThread> al;
// if I am in a GUI
private ServerGUI sg;
// to display time
private SimpleDateFormat sdf;
// the port number to listen for connection
private int port;
// the boolean that will be turned of to stop the server
private boolean keepGoing;
/*
* server constructor that receive the port to listen to for connection as parameter
* in console
*/
public Server(int port) {
this(port, null);
}
public Server(int port, ServerGUI sg) {
// GUI or not
this.sg = sg;
// the port
this.port = port;
// to display hh:mm:ss
sdf = new SimpleDateFormat("HH:mm:ss");
// ArrayList for the Client list
al = new ArrayList<ClientThread>();
}
public void start() {
keepGoing = true;
/* create socket server and wait for connection requests */
try
{
// the socket used by the server
ServerSocket serverSocket = new ServerSocket(port);
// infinite loop to wait for connections
while(keepGoing)
{
// format message saying we are waiting
display("Server waiting for Clients on port " + port + ".");
Socket socket = serverSocket.accept(); // accept connection
// if I was asked to stop
if(!keepGoing)
break;
ClientThread t = new ClientThread(socket); // make a thread of it
al.add(t); // save it in the ArrayList
t.start();
}
// I was asked to stop
try {
serverSocket.close();
for(int i = 0; i < al.size(); ++i) {
ClientThread tc = al.get(i);
try {
tc.sInput.close();
tc.sOutput.close();
tc.socket.close();
}
catch(IOException ioE) {
// not much I can do
}
}
}
catch(Exception e) {
display("Exception closing the server and clients: " + e);
}
}
// something went bad
catch (IOException e) {
String msg = sdf.format(new Date()) + " Exception on new ServerSocket: " + e + "\n";
display(msg);
}
}
/*
* For the GUI to stop the server
*/
protected void stop() {
keepGoing = false;
// connect to myself as Client to exit statement
// Socket socket = serverSocket.accept();
try {
new Socket("localhost", port);
}
catch(Exception e) {
// nothing I can really do
}
}
/*
* Display an event (not a message) to the console or the GUI
*/
private void display(String msg) {
String time = sdf.format(new Date()) + " " + msg;
if(sg == null)
System.out.println(time);
else
sg.appendEvent(time + "\n");
}
/*
* to broadcast a message to all Clients
*/
private synchronized void broadcast(String message) {
// add HH:mm:ss and \n to the message
String time = sdf.format(new Date());
String messageLf = time + " " + message + "\n";
// display message on console or GUI
if(sg == null)
System.out.print(messageLf);
else
sg.appendRoom(messageLf); // append in the room window
// we loop in reverse order in case we would have to remove a Client
// because it has disconnected
for(int i = al.size(); --i >= 0;) {
ClientThread ct = al.get(i);
// try to write to the Client if it fails remove it from the list
if(!ct.writeMsg(messageLf)) {
al.remove(i);
display("Disconnected Client " + ct.username + " removed from list.");
}
}
}
// for a client who logoff using the LOGOUT message
synchronized void remove(int id) {
// scan the array list until we found the Id
for(int i = 0; i < al.size(); ++i) {
ClientThread ct = al.get(i);
// found it
if(ct.id == id) {
al.remove(i);
return;
}
}
}
/*
* To run as a console application just open a console window and:
* > java Server
* > java Server portNumber
* If the port number is not specified 1500 is used
*/
public static void main(String[] args) {
// start server on port 1500 unless a PortNumber is specified
int portNumber = 1500;
switch(args.length) {
case 1:
try {
portNumber = Integer.parseInt(args[0]);
}
catch(Exception e) {
System.out.println("Invalid port number.");
System.out.println("Usage is: > java Server [portNumber]");
return;
}
case 0:
break;
default:
System.out.println("Usage is: > java Server [portNumber]");
return;
}
// create a server object and start it
Server server = new Server(portNumber);
server.start();
}
/** One instance of this thread will run for each client */
class ClientThread extends Thread {
// the socket where to listen/talk
Socket socket;
ObjectInputStream sInput;
ObjectOutputStream sOutput;
// my unique id (easier for deconnection)
int id;
// the Username of the Client
String username;
// the only type of message a will receive
ChatMessage cm;
// the date I connect
String date;
// Constructore
ClientThread(Socket socket) {
// a unique id
id = ++uniqueId;
this.socket = socket;
/* Creating both Data Stream */
System.out.println("Thread trying to create Object Input/Output Streams");
try
{
// create output first
sOutput = new ObjectOutputStream(socket.getOutputStream());
sInput = new ObjectInputStream(socket.getInputStream());
// read the username
username = (String) sInput.readObject();
display(username + " just connected.");
}
catch (IOException e) {
display("Exception creating new Input/output Streams: " + e);
return;
}
// have to catch ClassNotFoundException
// but I read a String, I am sure it will work
catch (ClassNotFoundException e) {
}
date = new Date().toString() + "\n";
}
// what will run forever
public void run() {
// to loop until LOGOUT
boolean keepGoing = true;
while(keepGoing) {
// read a String (which is an object)
try {
cm = (ChatMessage) sInput.readObject();
}
catch (IOException e) {
display(username + " Exception reading Streams: " + e);
break;
}
catch(ClassNotFoundException e2) {
break;
}
// the messaage part of the ChatMessage
String message = cm.getMessage();
// Switch on the type of message receive
switch(cm.getType()) {
case ChatMessage.MESSAGE:
broadcast(username + ": " + message);
break;
case ChatMessage.LOGOUT:
display(username + " disconnected with a LOGOUT message.");
keepGoing = false;
break;
case ChatMessage.WHOISIN:
writeMsg("List of the users connected at " + sdf.format(new Date()) + "\n");
// scan al the users connected
for(int i = 0; i < al.size(); ++i) {
ClientThread ct = al.get(i);
writeMsg((i+1) + ") " + ct.username + " since " + ct.date);
}
break;
}
}
// remove myself from the arrayList containing the list of the
// connected Clients
remove(id);
close();
}
// try to close everything
private void close() {
// try to close the connection
try {
if(sOutput != null) sOutput.close();
}
catch(Exception e) {}
try {
if(sInput != null) sInput.close();
}
catch(Exception e) {};
try {
if(socket != null) socket.close();
}
catch (Exception e) {}
}
/*
* Write a String to the Client output stream
*/
private boolean writeMsg(String msg) {
// if Client is still connected send the message to it
if(!socket.isConnected()) {
close();
return false;
}
// write the message to the stream
try {
sOutput.writeObject(msg);
}
// if an error occurs, do not abort just inform the user
catch(IOException e) {
display("Error sending message to " + username);
display(e.toString());
}
return true;
}
}
}
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ServerGUI.java
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/*
* The server as a GUI
*/
public class ServerGUI extends JFrame implements ActionListener, WindowListener {
private static final long serialVersionUID = 1L;
// the stop and start buttons
private JButton stopStart;
// JTextArea for the chat room and the events
private JTextArea chat, event;
// The port number
private JTextField tPortNumber;
// my server
private Server server;
// server constructor that receive the port to listen to for connection as parameter
ServerGUI(int port) {
super("Chat Server");
server = null;
// in the NorthPanel the PortNumber the Start and Stop buttons
JPanel north = new JPanel();
north.add(new JLabel("Port number: "));
tPortNumber = new JTextField(" " + port);
north.add(tPortNumber);
// to stop or start the server, we start with "Start"
stopStart = new JButton("Start");
stopStart.addActionListener(this);
north.add(stopStart);
add(north, BorderLayout.NORTH);
// the event and chat room
JPanel center = new JPanel(new GridLayout(2,1));
chat = new JTextArea(80,80);
chat.setEditable(false);
appendRoom("Chat room.\n");
center.add(new JScrollPane(chat));
event = new JTextArea(80,80);
event.setEditable(false);
appendEvent("Events log.\n");
center.add(new JScrollPane(event));
add(center);
// need to be informed when the user click the close button on the frame
addWindowListener(this);
setSize(400, 600);
setVisible(true);
}
// append message to the two JTextArea
// position at the end
void appendRoom(String str) {
chat.append(str);
chat.setCaretPosition(chat.getText().length() - 1);
}
void appendEvent(String str) {
event.append(str);
event.setCaretPosition(chat.getText().length() - 1);
}
// start or stop where clicked
public void actionPerformed(ActionEvent e) {
// if running we have to stop
if(server != null) {
server.stop();
server = null;
tPortNumber.setEditable(true);
stopStart.setText("Start");
return;
}
// OK start the server
int port;
try {
port = Integer.parseInt(tPortNumber.getText().trim());
}
catch(Exception er) {
appendEvent("Invalid port number");
return;
}
// ceate a new Server
server = new Server(port, this);
// and start it as a thread
new ServerRunning().start();
stopStart.setText("Stop");
tPortNumber.setEditable(false);
}
// entry point to start the Server
public static void main(String[] arg) {
// start server default port 1500
new ServerGUI(1500);
}
/*
* If the user click the X button to close the application
* I need to close the connection with the server to free the port
*/
public void windowClosing(WindowEvent e) {
// if my Server exist
if(server != null) {
try {
server.stop(); // ask the server to close the conection
}
catch(Exception eClose) {
}
server = null;
}
// dispose the frame
dispose();
System.exit(0);
}
// I can ignore the other WindowListener method
public void windowClosed(WindowEvent e) {}
public void windowOpened(WindowEvent e) {}
public void windowIconified(WindowEvent e) {}
public void windowDeiconified(WindowEvent e) {}
public void windowActivated(WindowEvent e) {}
public void windowDeactivated(WindowEvent e) {}
/*
* A thread to run the Server
*/
class ServerRunning extends Thread {
public void run() {
server.start(); // should execute until if fails
// the server failed
stopStart.setText("Start");
tPortNumber.setEditable(true);
appendEvent("Server crashed\n");
server = null;
}
}
}
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